Adult Basketball

Winter 2020-2021  -  Basketball - Adult

Owen's Corning

ADULT MEN’S BASKETBALL RULES
Team captains are responsible to know and understand these rules and the attached Player Code of
Conduct. Captains are responsible to ensure that their players abide by these rules. We use a online
program for all of our score and scheduling it is quickscores.com/nephi please let all of your players
know, we will not be using paper for scheduling anymore.
Teams
1. A roster with names, signatures, and phone numbers of all players must be completed before
the first game and turned in to the scorekeeper or recreation staff.
2. Teams may have up to 14 players on their rosters. Participants may only play for one team.
3. Participants must be at least 16 years old to play in any adult league. If a participant will turn
16 during the season, the birth date should be recorded on the roster and that player will be
eligible to play upon their birth date.
4. Rosters are set after game day on your third week of play. No additions or changes are
allowed after this date, except as approved by the program supervisor. This approval must be
granted prior to the day of the first game for the prospective player.
5. Participants must play in at least 4 season games to be eligible for the post-season
tournament.
6. If a team is discovered during a game to be using an ineligible or illegal player by either the
opposing team or the recreation staff, the game will end immediately and be declared a forfeit.
7. Teams are encouraged to wear matching jerseys with legible, non-duplicated numbers
printed on front and back. Jerseys will be available to use if needed. .
 8. Teams are responsible for the behavior of their fans. A team’s failure to control their own
spectators may result in team technical fouls, and possible forfeiture of the game.
9. Player technical fouls (including Code of Conduct violations—which are always a technical
foul) will be penalized as follows, per player:
a. 1
st
 technical: Two free throws for opposing team plus possession (minimum).
b. 2
nd
 technical: Immediate ejection from current game if two in same game., plus
suspension from next game (minimum) If a player revives two technical fouls in different
games the play will be suspended for his next scheduled game.
c. 3
rd
 technical: Immediate ejection, and suspension for remainder of season, including
post-season tournament.
10. All player technical fouls count as a personal foul and a team foul. Team technical fouls count
as a team foul.
11. All technical fouls (including all administrative, player, and team technical fouls) are
cumulative and carry through regular season and post-season play.
Safety
12. Jewelry should not be worn while participating in recreation sports. All jewelry (including
plastic bracelets) must be removed prior to playing in any basketball game.
13. If a player is bleeding, has an open wound, or has an excessive amount of blood on their
clothing, the player will be removed from the game. In order for the player to return to the game,
they must have the bleeding stopped, the wound covered, and clothing changed.
14. Children must be adequately supervised at all times. Players are not considered
adequate supervision.
Game Rules
Play will be governed by the current NFHS Basketball Rulebook. The following are points of
emphasis and league modifications.
Game Time
1. Games will begin at the scheduled game times. Five minutes of warm-up time will be allowed
between games if requested.
2. Games will consist of two 20-minute halves with a running clock. Clock will stop on free
throws once players are set. The clock will stop during the last two minutes of each half for dead
ball situations, unless either team is ahead by 20 points or more.
3. Teams must have at least 4 players present to begin a game.
Check-In & Substitutions
4. Participants must check in with the scorekeeper prior to entering each game, marking down
their jersey number and initialing next to their name on the scoresheet.
5. Substitutions may be made during dead ball situations by reporting to the scorekeeper and
then waiting to be beckoned onto the court by the officials.
Free-Throws & Fouls
6. Free-throws for common fouls (one and one) will be taken on the 7th
 team foul of each half.
Two foul shots will be awarded on and after the 10th
 team foul of each half.
7. Only 6 players are allowed to line up in the key during free-throws, and cannot take the bottom
two spots. No more than two offensive players may be positioned along the key. The lane
players can enter the key on the release. The shooter and player behind the 3-point line have to
wait until the ball hits the rim. This is to protect players from injuries during free-throws and
rebounds.
8. Players foul out on their 5th
 personal foul.
Time-Outs & Overtime
9. Each team has 3 one-minute time-outs per game. They do not carry over into overtime.
10. Overtime periods will be four minutes with the clock stopping during the last two minutes only.
11. Each team will have 1 time-out per overtime period. They do not carry over into additional
overtime periods.
Regular Season Standings
TeamWinLossPCTHTH
Basket Hounds 801.000
Mona Mustangs 620.750
Hone Insulation 530.625
Harmon Tire 440.5001
Azomite 440.5002
RSW Roofing 350.375
Owen's Corning 260.250
Broughs Auto 080.000
PCT = Winning PercentageHTH = Head-To-Head

View Full Standings

 
Game schedule is not available